On thy travels in the land of Astonia, thou shalt meet with many dangers and perils. Thou must learn to master thy spells and skills. Only then shalt thou victoriously pass all trials and adventures awaiting thee. As thou gainst experience, thou must raise the right skills and spells to become an ultimate hero.
The four attributes form the base for most other skills and spells. Thou must use the right combination of these attributes to enhance thy most important skills.
Thou wilt need wisdom to comprehend the secrets of spells and magic. Wisdom will enhance all of thy spells and some other skills.
Thine intuition will help thee remain calm and focused when fighting. This attribute is needed for all spells and most other skills.
Agility will improve thy control over thy body; it will make thee faster and will enhance all fighting skills.
This attribute will lend thy arm more power, making thee hit harder; needed for all fighting skills and some other skills.
Each skill and spell is based on three of the attributes. The actual skill/spell level is calculated by adding the attributes and dividing them by five (plus adding the skill, of course): final_skill_level=(base1+base2+base3)/5+raw_skill_level+magical_modifiers The unmodified skill level is used when calculating the minimum requirements for weapons.
Thy powers are thy basic energies. The less energy thou hast left, the weaker thou shalt be.
Thou shalt lose hitpoints as thou engagest in striking and receiving blows. When thou hast zero hitpoints left, thou shalt die!
If thou art a mage, thou shalt need mana to perform spells. Once thy mana is gone, thou shalt not be able to use magic anymore.
Thou shalt use thine endurance to run and fight with greater speed. When thine endurance is gone, thou shalt slow down.
Helps thee hit thine enemy more often when attacking and increases thy chances to parry an enemy's hits. Used when fighting with daggers or similar weapons.
Helps thee hit more often when attacking and increases thy chances to parry an enemy's hits. Used when fighting without weapons.
Helps thee hit more often when attacking and increases thy chances to parry an enemy's hits. Used when fighting with swords or similar weapons.
Helps thee hit more often when attacking and increases thy chances to parry an enemy's hits. Used when fighting with two-handed swords or similar weapons.
Helps thee hit more often when attacking and increases thy chances to parry an enemy's hits. Used when fighting with a mage's staff.
This skill will allow thee to wear stronger armour. It may also enhance the protection thine armour provides thee with.
Raise this skill and thou wilt exploit thine enemy's weaknesses and hit him when his defense is down.
This skill will raise thy defense, so thou canst shield thyself from thine enemy's blows.
In the heat of the battle, cry out loud, and thine enemy shall be stunned in terror.
Thy Strength may be superior, but this skill will make thee use thy powers carefully to finally overcome thine enemies.
As thou trainest thyself, thy body will become hard and strong. It will give thee additional protection against thine enemy's blows. It will also increase thy weapon value.
Greater speed will make thee a better fighter. It may save thy life.
Thou wilt become a noble hero, but thy parents left thee no fortune. Bartering will help thee bear the hardships of daily life more easily.
Thine enemy will want to escape thine eyes, but raise perception to see him, even at night.
Stealth allows thee to approach an enemy without being seen.
The more thou hast trained this skill, the quicker shalt thou recover thy hitpoints when resting.
If thine enemy casts his evil magic on thee, immunity will protect thee. It will reduce the power of thine enemy's spells.
The more thou hast trained this skill, the quicker shalt thou recover thy mana when resting.
Thou canst find out quickly a skill's or spell's qualities and effects by right-clicking on it in the game.
A Bless will increase all thine attributes. It will make thee stronger, but only for a limited time. One Bless will take away two of thy mana points.
This Spell will heal thine injuries and recover thy hitpoints. The greater the damage thou hast suffered, the more mana must thou use.
Cast Freeze on thine enemy, and he will turn to ice. This spell will cost thee two mana points.
This spell creates a magic shield to increase the strength of thine armour. It will get weaker with each hit thou sufferst. It will cost thee one mana point to raise Magic Shield by two.
This spell has to versions: Lightning Flash and Lightning Ball. Cast Lightning Flash and thine enemy will be struck by lightning flashes. It is thy most terrifying spell in short-distance combat. Send the Lightning Ball towards thine allies in arms when fighting in a group, and the enemy shall be destroyed. Either Lightning spell will cost thee three mana points.
This spell has two versions: Fireball and Firering. Fireball is the ultimate spell for long-distance combat. Cast it on thine unsuspecting enemy and watch a huge ball of fire unleash its energy in an enormous explosion. Firering will create a ring of fire around thee, hurting all enemies close by. It will cost thee three mana points.
Destroys weakened enemies that surround thee, by transferring their hitpoints to thee in form of mana
As thou fightest continuously, thy rage builds up to increase Attack and Parry.
Makes thy spells last longer.
Skills cannot be enhanced by more than 50% through the use of special items. Attributes cannot be enhanced by more than 50% through the use of Bless and special items.