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The Profession System

The Profession System

In addition to the skill system, characters can learn from 1(Non P2P) to 4 (P2P) individual professions. Characters can gain profession points (PPS) by raising a skill called 'Profession', whose cost is equal to that of Hitpoints. At level 20, every character acquires this skill. All non arch classes can raise this skill to 50 (Old World Non P2P max 18 pp) Arches can raise it to 100.

Characters can subsequently spend their PPS by doing an apprenticeship with a teacher either to learn a new profession, or to increase their knowledge of a profession they have already begun to master. Learning or improving a profession will require the character to pay for his studies in gold ( Note... the Bank does not do Student Loans)

Old World V3.0 Aston University offers the following subjects:
Athlete

base cost 6, maxes at 30

Increases speed, has three times the effect of Speed Skill. Also reduces endurance cost of fast mode by up to 66%.
Alchemist

base cost 10, maxes at 50

10: Capable of making full moon potions all the time
20: Capable of making equinox potions at full moon, gets 4 points bonus to all potions (results in +2 to one skill potions or +1 to three skill potions)
30: Capable of making solstice potions at full moon, gets 8 points bonus
40: Capable of making equinox potions all the time, gets 12 points bonus
50: Capable of making make solstice potions all the time, gets 16 points bonus
Miner

base cost 4, maxes at 20

Increases find amount of silver/gold by 10% per PPS, reduced endurance cost (by PPS*4%).
Does not increase frequency of finding
Assassin

base cost 10, maxes at 50

Gets fighting bonus when attacking an enemy from the side/behind (+1 to attack per PPS) Gets vastly increased to-hit probability and damage when attacking an idle enemy from behind (backstab, +3 attack per PPS, +5 damage per PPS)
Thief

base cost 6, maxes at 30

Gets +2 to stealth for each PPS, will remain invisible even when next to another character when walking or idle. A PK thief can steal from another PK within level limits.
Master of Light

base cost 6, maxes at 30

Gets +0.5 per PPS to all bases from 6:00 to 18:00. Cannot be learned by someone knowing 'Master of Dark'.
30: Gets holy vision (ie. can see undead creatures in the dark but not walls/items/living beings).
Master of Dark

base cost 6, maxes at 30

Gets +0.5 per PPS to all bases from 18:00 to 6:00. Cannot be learned by someone knowing 'Master of Light'.
30: Gets infravision (ie. can see other living characters in the dark but not walls/items/undead).
Trader

base cost 4, maxes at 20

Bonus when buying/selling in shops
Mercenary

base cost 4, maxes at 20

PPS*2% more military points from military missions, also gets paid for doing them.
Clan Master

base cost 6, maxes at 30

+PPS on all base stats in clan-catacombs and spawners
Herbalist

 base cost 10, maxes at 30

10: Capable of picking a flower/berry/mushroom every 12 hours
20: Capable of picking a flower/berry/mushroom every 8 hours
30: Capable of picking a flower/berry/mushroom every 4 hours
 
New World  V3.5 Aston University offers the following subjects:
Alchemist

base cost 5, maxes at 25

  5 Apprentice:
10 Intermediate:
15 Skilled:
20 Very Skilled:
25 Master:
Miner

base cost 5, maxes at 25

Increases find amount of silver/gold , reduced endurance cost
Does not increase frequency of finding
5 Apprentice:
10 Intermediate:
15 Skilled:
20 Very Skilled:
25 Master:
Enhancer

base cost 5, maxes at 25

Increases effect of a stone when used to enhance an Orb
Stone strength is increased by PPS%
5 Apprentice:      +5% strength
10 Intermediate:    +10% strength
15 Skilled:         +15% strength
20 Very Skilled:     +20% strength
25 Master:         +25% strength
Smith

base cost 5, maxes at 25

Reduces the amount of SU / GU required to repair an item. 5 Apprentice:
10 Intermediate:
15 Skilled:
20 Very Skilled:
25 Master:
Trader

base cost 5, maxes at 25

Bonus when buying/selling in shops
Max bonus requires Maxed Bart Skill, Master Trader  AND maxed Clan Merchant Bonus
5 Apprentice:
10 Intermediate:
15 Skilled:
20 Very Skilled:
25 Master:
Mercenary

base cost 5, maxes at 25

 Extra Military & Regular Exp from missions, also gets paid for doing them. 5 Apprentice:
10 Intermediate:
15 Skilled:
20 Very Skilled:
25 Master:
Last Edited Monday, December 07, 2009 08:21:17 PM