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The Labs

The Labs

Lab 1 Gnalbs                                                    Min Lvl10

Lab 2 Killing the Demon Lords                           Min Lvl12

Lab 3 Killing the Immortal Master                     Min Lvl15

Lab 4 Underwater World                                   Min Lvl20

Lab 5 Undead                                                   Min Lvl25

LABYRINTH 1 - "GNALBS"       Min lvl 10

Enter the labyrinth, the Observer will greet you...    "To the east is an entrance to the Gnalbs winter residence. The Gnalbs are peaceful creatures, but their King and their Mage and the Guards are not. Bring me the Kings crown, the Mages Scepter to prove thou art worthy to enter the next lab."
The Gnalb are around level 10. Do not attack Gnalbs AVOID Guards, Use Stealth mode

What to do:
Go to Gnalb King's Hut in center of area (79,207) and get Crown. Then find Crazy Gnalb (117,191) to get hint on Mage Key. Get Key from fire (71,188) north of Kings hut. Proceed to Gnalb Mage House (39,185) at first steps (46,203) and unlock door with key. Get Scepter. Now return to the Observer and give him the crown and the scepter, then he will open a magical gate, use it and move on to the next lab.

LABYRINTH 2 - "THE DEMON LORDS"        Min lvl 12


Key
     

Fireball  

Chest  

Fake  Wall

 

Worker

Locked Door  
     

Asfaloth  

Cyradeth  

Beronath  

Spider

Mage Advisor  
     

LB Trap  

Spike Trap  

Safe Area  

Demon

Weapon Chests  
What to do:
The first goal is to find a stone weapon to fit your class. Go Southeast , Northeast, Southeast and then Southwest and you will come to a room with four chests, they contain a stone sword, staff, dagger and a two handed sword. In this room is also a magic using monster with a key to the secret door within a wall at the beginning. Spiders are much easier to kill than workers, useful shortcut once you have the key. The purpose of the stone weapon is it's the only thing that can kill the Demon Lords. Your next goal is to find the main room with a mage, tall obelisks and slabs of stone. Once there talk to the mage, and listen VERY carefully. Basically you need to find the true names of the three Demon Lords in order to enter their chambers. The easiest one is the door on your left, touch the slab on the right first. Then the ritual begins. Enter the door to your left. turn right, kill monster, touch the slab to get Demon Lords true name. Turn around and go back to the main room. Enter the  obelisk square from side opposite obelisk you touched Stand exactly in the middle of the obelisks, in the middle space. Then SHOUT the Demon Lords true name, you will be teleported into his chamber. Kill him, take his head. On to the next ritual.

The next two rituals are harder. Remember, if you touch the wrong slab within the mazes, the ritual will end. You will then have to touch the appropriate slab in the room with the obelisks to start over again. The good news is that once you kill a Demon Lord he will stay dead unless you leave the lab. If you come to get your body, the heads will still be on your corpse.

The second step is to touch the slab to the left. Go through the center door at the top of the room. When you get to the crossway go left. Go to the end and touch the correct slab. If you don't, you will have to go back and touch the right slab in the obelisks room again and restart the ritual. Go to the main room after you get the second Demon Lords true name and repeat the process to enter his chamber and kill him.

The third step is to touch the slab at the top of the main room. Go through the door at the top again. When you get to the crossway, this time go right. You will go through a couple rooms with magic being fired off. Proceed until you reach a room with a chest. Don't touch it. It is surrounded by spikes. And they hurt! Go through the final door and enter a room filled with lightning balls.
Look where the lightning balls go, there are Safe spots in between each square wait till they stop, run to safe spot, wait till the go again and stop, run to next safe spot. Go up and around to the left to reach the slabs. There are three places in LB Trap Room where the LB will not reach you, a short strip in front of chests  a single square to left of Spike Trap area, and the single square immediately in front of the Central Tablet ( Blue ) By timing the breaks in LB's you can get in and out without getting hit at all. (you must be 3 sq away from LB path) Watch out there are spikes in this room as well. When you get the final Demon Lords true name, leave and go back to the main room. Perform the moves to enter the Demon Lords chamber. When you have defeated all three Demon Lords, give the three heads to Laros in the beginning of the labyrinth. A magical gate will appear, enter to proceed to the next lab.
LABYRINTH 3 - "THE IMMORTAL MASTER"        Min lvl 15

Main Objective:
Your objective is to kill the Immortal Master. However, this is easier said than done. The Master is immortal and is only vulnerable to a Deathfibrin staff. You will require not only strength but also wits to pass this labyrinth. The monsters here are around level 20.

The Dark Gray areas are Permanently Dark use an  Infravision Potion to see there. 

The Light Gray areas are rooms you will have to Make Dark in order to carry the Death Fibrin Staff through them. Kill the workers and put out the torches, work quickly.

White rooms should be avoided as  they serve no purpose other than to get you killed.

The Deathfibrin Staff     is on a pedestal at 245,236

The immortal Master    is in his chambers at 239,213

What to do:
This quest can be very simple. The Gnome Fighter in the  room opposite the entrance will have an  InfraVision potion on him when he dies (rectangular Tan Colored Bottle). Kill him about 3-4 times and grab the potions When these potions are used they cause your eyes to itch. You will then find that you can see in the dark where previously even your torch couldn't penetrate. Go to the left of the entrance and through the door guarded by a gnome guard. go through door and  straight on until you reach Dark Room with 2 doors, Use Right door, go through and Right again into long Dark Room, Go Right and through light then Dark room.  In the L shaped room you are in the wall is fake at the corner to the right of the door you entered.  Go down this secret passageway to another long Dark Room.  Go in the door opposite, kill everyone and put out the torches. Go through door to Death Fibrin staff, grab it (Like getting Clan Jewel) and hurry back to the secret passageway you came in through.  Put the Staff on the ground away from the end of passageway, go into L shaped room, kill gnomes and put out the torches. Retrieve staff and take it to next Dark Room,  Repeat till you get back to the main Dark Area next to the entrance.  Put down the staff, kill the single worker there and the two in the next room, put out all torches. retrieve Staff and go quickly to secret passage in L corner of room. Once in the passage go past the second door on wall, turn around and facing the way you came in open the door.  Use your attack on workers/guards, while clicking on the staff in inventory at the same time, this will kill the Immortal Master, Magic door will appear, click on it and you're done and it's on to the next lab.

LABYRINTH 4 - "UNDERWATER WORLD"       Min lvl 20

(Warning you cannot lag out in Lab 4 you will drown in one minute, make sure your lag settings allow the use of a recall scroll)

Main objectives:
Survive underwater. Yellow Berries - Stop you from drowning, each lasts a max of 60 seconds, less if old. You must keep an eye on your health bar (I died 4 times through not paying close enough attention).

White Berries - Cause you to give off light. to see in dark areas,
Get the Brown Pear. This permits you to speak underwater.
Get two (2) Keys (One for the Prisoner, one for You).
Give one Key to Prisoner and he will give you a note with one half of your password  Get note with other half of password from Skeleton guarded by the Large Crustation.

Eat Brown pear just when you need to say the password. Go into the guarded building and use the solve door.

Thanks to Chronoxero for this map.

Remember the Top Right Corner of this map is North... the top of your screen  Co-ordinates are approximate

Entrance is 153,103

Skellie Password Hint 234,20

Prisoner Password Hint 188,29

Exit 229,84

Pear Room Entrance...

Skellie Password Hint 234,20

Pears... 231,189  232,189

 

Looking at the map one could also do the prisoner first, then the pear and last the crustacean before exiting

What to do:
First off be aware these monsters are around level 23. You survive underwater by picking and eating Yellow berries. Put a couple of them into your inventory, and then simply click when you need to eat them. They do decay, so make sure you don't eat a rotted one. So don't keep them too long. There are plenty of them. You can hold one in your hand and it will not decay as quickly A berry will last a max of 45 seconds, decayed ones less.

Next, get Brown pear. Since this is one of the key items to solving, it will not be lying right there by the entrance. Its hidden behind a cave that has some monsters. The cave is way down near the bottom of the area and then left and has a door made of kelp. Enter the cave, use fast mode (F5) search for the door to another area. Out there you will find the Brown pear, get two of them for insurance. Don't eat it yet. If you cant see inside the cave, I suggest you seek White berries. They decay too, so you cant hold them in inventory too long. Eating them makes you give off light for quite a while so you don't need to eat them that frequently. Eating a White berry makes finding door to Pear Area much easier. You can also cast Lightning Flash/ball for a quick look around.   NEW CLICK TO GET LAB4PEAR SCREEN MONTAGE

Now, you've got the Brown pear, head north to the Prison. You will pass by the guarded exit door and enter a dark area. There will be monsters reminiscent of the swamp creatures. Eliminate them or not...just get past them. Go north, west, north, and then east a bit to get to the entrance of the prison.  At the Prison you need to defeat the guards at the door, and get a key from both of them. When you have 2 keys, go inside and give one key to the prisoner. In return you will get a note. Take it, read it, it is one half of your password. If it says PAN... this means the first part of your password is PAN  Write it down, If  you leave the lab and return the PW will be the same

 

Look for an area where there is a skeleton laying on the floor guarded by a Huge Crustacean LVL 35. This skeleton has the second half of your password. Don't fight this creature unless you are very strong.. Just lure him away and run to the skeleton and grab the password. Then get out of there. If the other half of the password is ...CAKES, then your password will be PANCAKES... write it down in case you have to scroll out, the notes will disappear but your password will still work

(Password is different for each character, and also changes when you seyan ). 

Now leave this area going back through the dark area. Go south east.

You are now ready to finish the labyrinth.

Go a bit south and toward the center of the Lab. You will find a building that has 2 lvl 84 Golem guards in front. Get yourself ready to solve by typing your password but DON'T press enter. Position your self at the beginning of the path to the doors being guarded. Inch forward a square at a time until they tell you to halt. Eat the Brown pear and  then press enter (thus saying your password)  Enter the door that they are guarding. They will allow you to pass. The magical Portal will appear, use it and you have just finished labyrinth four.

 

Passwords:
A
ali...en
al...to
al...um
an...gel
An...gle
Atr...ium
Atr...ophy
aq...ua
B
Ba....nd
Ban...gle
Ba...nns
Ban...zai
Be..ar
Ben...ch
Bra...nch
bu...skin


D
da....te
du...st
E
Ea...gle
E..el
era...ser
Era...sing
era...sure
ev...il
F
Fet...ch
Fra..me
G
Gero...nimo
Gib...bet
Gru....dge
Gru...nt
Gob...bet


H
hell...o
He...el
I
In...tent
J
jun...ction
jun...gle
jun...ked
jun...ker
L
Lab...el
N
Na....me
P
Pen..cil
per...ch
per...iod
Per...mit
Per...son
Pri...son
R
Rai...der
Rai...son
Rai...sing
Ra...son or
Ras...on?
Re...el
S
sc...um
Sen....sing
Seal....skin
Sheep...ish
Sheep...skin
Sho....vel
Sor....b
Sor...bet
Sor...ghum



S
Sta.....ck
Sta....ff
Sta....te
Stu...dy
stu...ff
spo..rt
Sum...moner
Sum...pter
sw...itch
T
Tal...ker
Ta...le
Tal...ent
Tal...on
Tal...lon
Te....st
tib...et
Ti...bet
ti...me
W
wa...sh
w...ater
was..te
wre...nch
Y
Yum...my
  LABYRINTH 5 - "UNDEAD"        Min lvl 25

(In several places  you can be mobbed by Undead, Be sure you are strong enough to survive while you dish out the Holy Water)

 

    130,130 is N corner of map,  NW & SE are  L & R sides of map respectively

     ■  Fake Wall       

     ■  Undead      Avoid the Undead in Library

     ■ Skeleton    

     ■  Pool           Get your Water Here    

     ■  Grave Location Book (4)

     Coords 130,130 Is N Corner of Map             Save the map above to your HDrive and open in a paint program  J

 

What to do:
Go to Chapel, ( Building in center of Map) Do not fight undead, Only Holy Water  will kill them. (Undead cannot follow you into chapel, they die at door) Listen to NPC (Herald) story.  Get bowls of Water from pool  (at least 20) ( USE Fountain) Take them to the chapel altar and use the bowls on the  altar to make them Holy. Give a bowl of water to Undead, you will be clumsy and spill it on the creature thus killing it.
Go LEFT to North West side of Lab Administration / Library building to old wooden door (right hand one of the 2), Once inside go North East, across hallway Kill Skeleton and Kill 2 Undead in back room and get Key to doors of this building.

Go South West through library rooms avoiding the rooms with multiple Undead, and read the Books you find open on tables, there are 4, giving directions to graves hiding the  4 pieces of clothing. ( Hat, Cape, Belt & Boots ) Write them down, if you have to recall and reenter the lab they are the same.  They are however different for each player doing the lab.

Find graves, (Yellow row is first row, fully yellow grave is grave 1) kill Undead with Holy Water and collect the four items of clothing from the Undead corpses.  Restock on Holy Water at this point (get 20 bowls)  Equip black clothing as a disguise and head North East behind Chapel to Crypt door.  Inside is a NO MAGIC ZONE.  (You will be very weak and cannot kill undead with Holy Water.) A Lvl 102 demon ( He's short sighted and mistakes you for his master) will appear, and start talking, listen, do not attack. When he has finished he will disappear and you can proceed

ONCE INSIDE YOU CAN REEQUIP YOUR NORMAL ITEMS JUST BE CAREFUL TO PUT ON BLACK CLOTHING AGAIN BEFORE TRYING TO LEAVE CRYPT
Go through inner door  and take a Left, go through door at end of hall., you'll be in a circle hallway with a roaming Zombie Avoid him you cannot kill him even with holy water at this point. From this door take a RIGHT and click South EAST into the Wall. You will be in a secret room with 2 doors. Take the Southernmost door, go down 2 rooms to a RED carpet, go Left across the Red Carpet, turn Right and go down through 2 more rooms. Go South West You will be in a Dark Room, hold SHIFT, you will see a secret door highlighted on  the SW Wall. Go inside and  you will see several crypts one of which has a small RED mark on one corner of it. Open that one, kill the  skellie and take & Equip the Amulet which restores your Mods and Magic. This step is essential to success  If you open the wrong one it will spawn an Undead which you cannot kill !! ( Run to the Chapel)
Go back to the hallway with the roaming Zombie, (Holy water will now kill him) and go all the way around to a door to the Center Room.  Be sure you have at least as many bowls of Holy Water as there are crypts, if not go back outside and get some.  Pull the Center Crypt and all the crypts will spawn a creature...  Alternatively open each tomb individually, killing occupants one at a time, then open Center Tomb.  Kill Undead with Holy Water and skellies with regular weapons or magic  Search the bodies for a Purple ring
BE CAREFUL TO PUT ON BLACK CLOTHING AGAIN BEFORE TRYING TO LEAVE CRYPT  ( Hat, Cape, Belt & Boots )

Take ring back to NPC (Herald) by shrine that made holy Water, He will congratulate you and open a magic portal, use it  and you are done with lab 5.

THE GATEKEEPER

Turn auto bless off and wait till your bless runs out, then challenge the gatekeeper, once in anteroom bless yourself and enter .

There is a certain amount of randomness in the GK fight so try again if you narrowly lose

Last Edited Monday, December 07, 2009 08:21:12 PM