New Proffesion

Ideas and suggestions for improvement of existing content or further game development go here.
Post Reply
Mastertrader
Fought the Demons
Posts: 42
Joined: Wed Jun 11, 2014 10:35 pm

New Proffesion

Post by Mastertrader » Wed Aug 06, 2014 11:39 pm

Tunnel Master

pps 20/20 = Max every PPS reduce the max amount of tunnels so with maxed Tunneler you just need to do a tunnel 1 times to get maxed exp/ or Mil Exp.

Learning costs 10k Silverunits? 4/4
Increases 1k Gold Units? 2/2

so to learn master you have to spend silver and gold.
What gives Sense to endgame Silver or Gold.

Just an idea how to make a new Proffesion.

Or just Put something at tunnels where you put Silver / gold /money in what decrease teh tunnels what you need :-)

Bloodknight
Has killed many golems
Posts: 94
Joined: Sun Jul 06, 2014 11:18 pm
Ingame name:: bloodknight
Sex: Male
Class: Arch-Seyan

Re: New Proffesion

Post by Bloodknight » Fri Aug 08, 2014 3:59 am

and this doesnt seem massively overpowered for a profession you can max before level 21 to you? :p

Tunnels themselves are broken as far as military exp is concerned, too much at lower levels not enough at higher levels, this is why they are being exploited by players getting to IAC.

Tunnel proff is a half decent idea tho, it could buff HP, SH and imm while in tunnels.

User avatar
Exekiel
Demonslayer
Posts: 282
Joined: Sat Jun 07, 2014 3:21 am
Ingame name:: Evivy
Sex: Female
Class: Arch-Seyan
Clan: Poison
Location: St. Louis

Re: New Proffesion

Post by Exekiel » Fri Aug 08, 2014 8:53 pm

Yea, but until there is enough content to get through the lvl 20s, 30s cleanly without repeats, then tunnels need to remain broken for IAC. Once new content is implimented fine, fix the rate. But you can't fix something at the wrong time like that, it would be like when OW killed LQs without implimenting new content and everybody got bored of it overnight.

I can't really make heads or tails of what the OP is trying to say, maybe its because I just woke up.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"

Fred
Demonslayer
Posts: 323
Joined: Wed Jun 04, 2014 9:04 am
Ingame name:: Fred
Sex: Male
Class: Seyan
Clan: The Prime Evils

Re: New Proffesion

Post by Fred » Fri Aug 08, 2014 9:05 pm

Exekiel wrote:Yea, but until there is enough content to get through the lvl 20s, 30s cleanly without repeats, then tunnels need to remain broken for IAC. Once new content is implimented fine, fix the rate. But you can't fix something at the wrong time like that, it would be like when OW killed LQs without implimenting new content and everybody got bored of it overnight.

I can't really make heads or tails of what the OP is trying to say, maybe its because I just woke up.
I honestly don't see the experience leveling issues, 1 -> 35 is fine, it sounds as if you want to do just quests & no penting, but penting should be done while leveling, not just at 40+ Otherwise you might aswell remove Epents?

I am however in favor of repeating quests to give more exp but you can't repeat them as often. (Maybe 5 times instead of 10)

User avatar
Exekiel
Demonslayer
Posts: 282
Joined: Sat Jun 07, 2014 3:21 am
Ingame name:: Evivy
Sex: Female
Class: Arch-Seyan
Clan: Poison
Location: St. Louis

Re: New Proffesion

Post by Exekiel » Wed Aug 20, 2014 1:26 am

I disagree Fred, I think from 22 to 35 there is maybe half a level of experience available from quests, even repeating the repeatable ones 5 times each. It is ALL penting, and, without a better EQ system, penting goes slow as fuck. I love penting, its one of my favorite things, thats why I had like the highest 4 pent records the server has seen so far. But doing it for like 15 levels continuously gets pretty boring, even with athlete and pulse.

Those 22-35 quests need WAY more experience, I mean, the quests below 22 and the ones above 35 give like half a level, not like 3% of a level.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"

Fred
Demonslayer
Posts: 323
Joined: Wed Jun 04, 2014 9:04 am
Ingame name:: Fred
Sex: Male
Class: Seyan
Clan: The Prime Evils

Re: New Proffesion

Post by Fred » Wed Aug 20, 2014 6:32 pm

Exekiel wrote:I disagree Fred, I think from 22 to 35 there is maybe half a level of experience available from quests, even repeating the repeatable ones 5 times each. It is ALL penting, and, without a better EQ system, penting goes slow as fuck. I love penting, its one of my favorite things, thats why I had like the highest 4 pent records the server has seen so far. But doing it for like 15 levels continuously gets pretty boring, even with athlete and pulse.

Those 22-35 quests need WAY more experience, I mean, the quests below 22 and the ones above 35 give like half a level, not like 3% of a level.
That's cause you did all quests early and didn't spread them at all, you're suppose to pent maybe 1/3rd of a level & quest / tunnel 2/3

I do agree that some quests give abit too little exp, but not to the amount that you suggest/want

ItsJustMe
Ventured in to aston
Posts: 15
Joined: Fri Aug 15, 2014 1:13 pm
Ingame name:: ItsJustMe
Sex: Male
Class: Mage

Re: New Proffesion

Post by ItsJustMe » Wed Aug 20, 2014 10:47 pm

I can assure u all ... with proper equip and some good skilling (and even not repeating a quest! as i was doing it in OW before quests became repeatable) ... u can make lv40 in 2 days (nolife tho ;p) .. skipping all pents (one exception - after cameron quests, lv 9.5 roughly, u need to pent to lv10, then wear +4 set, and some upgrades to equip later, but just few)... RDs and quests... i was skipping FU as its rly boring going forth and back... lv35+ its Brann quests ppl... well, at least on pro mage :P solo. ditto.
As for tunnels...
for me theyre fail... good for making orbrunners... when u need 1st serg for IAC... i love IAC (even if it takes longer than to lvl an orbrunner by penting and such ... i still go there :D ... just an final fun when orbrunner is almost done)

Post Reply