Old World Stat Calc
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- Has killed many golems
- Posts: 94
- Joined: Sun Jul 06, 2014 11:18 pm
- Ingame name:: bloodknight
- Sex: Male
- Class: Arch-Seyan
Re: Old World Stat Calc
DPS is too random, and consolodated how? which parts of protection need consolodating? and does the randomness negate the need for this data.
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- Demonslayer
- Posts: 323
- Joined: Wed Jun 04, 2014 9:04 am
- Ingame name:: Fred
- Sex: Male
- Class: Seyan
- Clan: The Prime Evils
Re: Old World Stat Calc
I have a question about the Seyan Equipment numbers / Mods.
Ie. 107 Base Attack (with hardcore box checked) and 60 Value for Equip shows 60 in red, I was under the asumption that red numbers = equipment gives more mod than you can use, but seyans can use more from equipment (75%) So I believe the red numbers need to be adjusted for seyans? Or do the red numbers have a different meaning?
Ie. 107 Base Attack (with hardcore box checked) and 60 Value for Equip shows 60 in red, I was under the asumption that red numbers = equipment gives more mod than you can use, but seyans can use more from equipment (75%) So I believe the red numbers need to be adjusted for seyans? Or do the red numbers have a different meaning?
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- Has killed many golems
- Posts: 54
- Joined: Fri Jun 20, 2014 2:19 am
- Sex: Male
- Class: Arch-Mage
Re: Old World Stat Calc
Yea, red numbers need adjusting. It's mistakenly set to turn red at 50%.
Re: Old World Stat Calc
What about points u can wear? can u include in calc?
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- Demonslayer
- Posts: 323
- Joined: Wed Jun 04, 2014 9:04 am
- Ingame name:: Fred
- Sex: Male
- Class: Seyan
- Clan: The Prime Evils
Re: Old World Stat Calc
Are you going to fix this btw? I keep forgetting about it when switching between seyan & mage buildsValadez wrote:Yea, red numbers need adjusting. It's mistakenly set to turn red at 50%.
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- Has killed many golems
- Posts: 94
- Joined: Sun Jul 06, 2014 11:18 pm
- Ingame name:: bloodknight
- Sex: Male
- Class: Arch-Seyan
Re: Old World Stat Calc
Thanks for your sharing!