Double xp
Moderator: Forum Manager
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- Advanced Demonslayer
- Posts: 614
- Joined: Fri May 23, 2014 8:20 pm
- Ingame name:: Freya
- Sex: Female
- Class: Mage
- Clan: Elysium
Re: Double xp
This will not happen. We do not plan to make game quicker, but more fun and interesting.
Human Relations Manager
Re: Double xp
Thank you 4 this.Freya wrote:This will not happen. We do not plan to make game quicker, but more fun and interesting.
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- Demonslayer
- Posts: 323
- Joined: Wed Jun 04, 2014 9:04 am
- Ingame name:: Fred
- Sex: Male
- Class: Seyan
- Clan: The Prime Evils
Re: Double xp
Double exp isn't really needed, but perhaps some more gold / potion drops in Cameron would be nice
Re: Double xp
I agree on the potion/gear drop rate.Fred wrote:Double exp isn't really needed, but perhaps some more gold / potion drops in Cameron would be nice
- platinum
- Freelance Dragonkiller
- Posts: 165
- Joined: Mon Jun 09, 2014 6:02 pm
- Ingame name:: Platinum
- Sex: Male
- Class: Arch-Seyan
- Clan: Elysium
- Location: 'Murica
Re: Double xp
atleast change HC exp from 110% to 200% per kill -.- HC exp bonus is garbage.
The Team, The Team, The Team. -Bo Schembechler
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- Advanced Demonslayer
- Posts: 614
- Joined: Fri May 23, 2014 8:20 pm
- Ingame name:: Freya
- Sex: Female
- Class: Mage
- Clan: Elysium
Re: Double xp
Hehe.. hc might get an overhaul yes, there seems to be a lot of inquiries about it. It is not a top priority however, if and when are very open questions at this point.
Currently live events are our primary way of getting more gear out. Increasing drop rates in Cameron is a dangerous path which will later on lead to abuse by high level characters farming Cameron to make +3 and +5 sets.
Currently live events are our primary way of getting more gear out. Increasing drop rates in Cameron is a dangerous path which will later on lead to abuse by high level characters farming Cameron to make +3 and +5 sets.
Human Relations Manager
- platinum
- Freelance Dragonkiller
- Posts: 165
- Joined: Mon Jun 09, 2014 6:02 pm
- Ingame name:: Platinum
- Sex: Male
- Class: Arch-Seyan
- Clan: Elysium
- Location: 'Murica
Re: Double xp
no matter what you improve, players will find a way to abuse it.
The Team, The Team, The Team. -Bo Schembechler
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- Demonslayer
- Posts: 323
- Joined: Wed Jun 04, 2014 9:04 am
- Ingame name:: Fred
- Sex: Male
- Class: Seyan
- Clan: The Prime Evils
Re: Double xp
If you make them quest items then you can't trade them to other characters, so it won't be dangerous?
As for the hardcore overhaul, be careful with what you do, I made hardcore character because of the +7 base and I'm sure other people did aswell, I wouldn't be happy at all if hardcore suddenly lost it's edge over softcore
As for the hardcore overhaul, be careful with what you do, I made hardcore character because of the +7 base and I'm sure other people did aswell, I wouldn't be happy at all if hardcore suddenly lost it's edge over softcore
- Exekiel
- Demonslayer
- Posts: 282
- Joined: Sat Jun 07, 2014 3:21 am
- Ingame name:: Evivy
- Sex: Female
- Class: Arch-Seyan
- Clan: Poison
- Location: St. Louis
Re: Double xp
I'd settle for a +5 base for HC, even with all the trouble HC has given me. Good cam gear can always be quest items, then it is junk a few levels up. I wouldn't throw out new player advantages just to prevent old players from having gear, but you definitely don't want a buildup of junk low level characters that aren't used, it isn't good for the database and it uses up available names. I'd rather see a path for raising individual characters without the need for junk characters that will be scrapped.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"