Double xp

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platinum
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Double xp

Post by platinum » Mon Jun 09, 2014 6:06 pm

i would greatly appreciate it if you made the exp rate 200%. :)
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Freya
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Re: Double xp

Post by Freya » Mon Jun 09, 2014 9:05 pm

This will not happen. We do not plan to make game quicker, but more fun and interesting.
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Re: Double xp

Post by Dealer » Tue Jun 10, 2014 4:34 pm

Freya wrote:This will not happen. We do not plan to make game quicker, but more fun and interesting.
Thank you 4 this.

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Re: Double xp

Post by Fred » Tue Jun 10, 2014 6:34 pm

Double exp isn't really needed, but perhaps some more gold / potion drops in Cameron would be nice

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Re: Double xp

Post by Dealer » Tue Jun 10, 2014 7:34 pm

Fred wrote:Double exp isn't really needed, but perhaps some more gold / potion drops in Cameron would be nice
I agree on the potion/gear drop rate.

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platinum
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Re: Double xp

Post by platinum » Tue Jun 10, 2014 9:06 pm

atleast change HC exp from 110% to 200% per kill -.- HC exp bonus is garbage.
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Re: Double xp

Post by Freya » Wed Jun 11, 2014 10:42 am

Hehe.. hc might get an overhaul yes, there seems to be a lot of inquiries about it. It is not a top priority however, if and when are very open questions at this point.

Currently live events are our primary way of getting more gear out. Increasing drop rates in Cameron is a dangerous path which will later on lead to abuse by high level characters farming Cameron to make +3 and +5 sets.
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platinum
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Re: Double xp

Post by platinum » Wed Jun 11, 2014 3:21 pm

no matter what you improve, players will find a way to abuse it.
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Re: Double xp

Post by Fred » Wed Jun 11, 2014 5:39 pm

If you make them quest items then you can't trade them to other characters, so it won't be dangerous?

As for the hardcore overhaul, be careful with what you do, I made hardcore character because of the +7 base and I'm sure other people did aswell, I wouldn't be happy at all if hardcore suddenly lost it's edge over softcore

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Re: Double xp

Post by Exekiel » Sun Jun 15, 2014 12:16 pm

I'd settle for a +5 base for HC, even with all the trouble HC has given me. Good cam gear can always be quest items, then it is junk a few levels up. I wouldn't throw out new player advantages just to prevent old players from having gear, but you definitely don't want a buildup of junk low level characters that aren't used, it isn't good for the database and it uses up available names. I'd rather see a path for raising individual characters without the need for junk characters that will be scrapped.
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