Future of Hardcore..

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Fred
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Re: Future of Hardcore..

Post by Fred » Sat Aug 30, 2014 7:44 pm

punk wrote:What is the difference between hc on 3.0 and 3.5?
NW aka 3.5
hardcore is gone
Max lvl is 120 until new content is released, at which point they get 10 more levels
Max bases are capped at 150 (No Super Max) these also get raised with new content
Last edited by Fred on Sun Aug 31, 2014 1:12 am, edited 1 time in total.

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punk
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Re: Future of Hardcore..

Post by punk » Sat Aug 30, 2014 10:57 pm

Ahh ok.
This is 10% luck, 20% skill, 15% concentrated power of will
5% pleasure, 50% percent pain,and a 100% reason to remember my name.

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Freya
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Re: Future of Hardcore..

Post by Freya » Tue Sep 02, 2014 7:32 pm

Well.. I'm playing around a bit with a hc reward idea that spun from a conversation with Fred and Dejka.

An npc in Aston with great admiration for those who dare venture the path of Hardcore will at two intervals, (lvl 100 and 150), give the hardcore character an item.
This item will not have any stats, but can be welded and enhanced to have up to 4 stats on it.
The item will have unique design, which will reflect how much on the edge a player has indeed ventured.
So if player has died 0 or 1 time only, it will have one design,
If a player has died 2-5 times another design, 5-10 times, another. 10-20 times, yet another, for 20-35 times a final design, if a hardcore player has died more than 35 times no award is given.

The item given at level 150 and 200 should then not be for the same item slot. Useful options at this point are belt and cape.


Does this sound good?
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Fred
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Re: Future of Hardcore..

Post by Fred » Tue Sep 02, 2014 8:32 pm

Freya wrote:Well.. I'm playing around a bit with a hc reward idea that spun from a conversation with Fred and Dejka.

An npc in Aston with great admiration for those who dare venture the path of Hardcore will at two intervals, (lvl 100 and 150), give the hardcore character an item.
This item will not have any stats, but can be welded and enhanced to have up to 4 stats on it.
The item will have unique design, which will reflect how much on the edge a player has indeed ventured.
So if player has died 0 or 1 time only, it will have one design,
If a player has died 2-5 times another design, 5-10 times, another. 10-20 times, yet another, for 20-35 times a final design, if a hardcore player has died more than 35 times no award is given.

The item given at level 150 and 200 should then not be for the same item slot. Useful options at this point are belt and cape.


Does this sound good?
Much better than what we've heard so far, but the following things are still a concern:

Are these quest items?
If deaths on HC drop 2 items - can these items be one (or both) of them?
4 stat item = 8 welds, curently only 9 welds ingame
lvl 100 on first means only 3 spawners can use it, are there gonna be more high level spawners? Or perhaps the first one should be on lvl 84 (the curent spawner where hardcore spawners really start to outshine softcore)
How do we acquire these items? Trade Jeremy? Or kill another Gatekeeper?

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Re: Future of Hardcore..

Post by Freya » Wed Sep 03, 2014 9:17 am

Spawns is not the only Place where being stronger is of use. Though mostly this will be a special medal showing Your own skill. If the item should be a quest item, and if quest items can or can not be lost upon Death is not determined yet.

The items will be aquired from an npc in Aston, which I'll be setting up shortly.
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Fred
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Re: Future of Hardcore..

Post by Fred » Wed Sep 03, 2014 4:35 pm

Freya wrote:Spawns is not the only Place where being stronger is of use. Though mostly this will be a special medal showing Your own skill. If the item should be a quest item, and if quest items can or can not be lost upon Death is not determined yet.

The items will be aquired from an npc in Aston, which I'll be setting up shortly.
If the item is not a quest item -> Tradeable? What's preventing Softcore players from getting it from a hardcore player?

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Re: Future of Hardcore..

Post by Sauron » Wed Sep 03, 2014 6:28 pm

Maybe it needs a new flag account bind


Sent from mobile.

Fred
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Re: Future of Hardcore..

Post by Fred » Wed Sep 03, 2014 7:20 pm

Sauron wrote:Maybe it needs a new flag account bind


Sent from mobile.
And how is this different from Quest Item? You can't trade it anyway since you can't have 1 alts from 1 account online :)

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Re: Future of Hardcore..

Post by Sauron » Wed Sep 03, 2014 7:28 pm

Damn lol. I guess we need an npc account trader :p


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Fred
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Re: Future of Hardcore..

Post by Fred » Wed Sep 03, 2014 9:47 pm

Sauron wrote:uess we need an npc account trader :p
That brings me back to my earlier question: So you can give this ring to a softcore character on the same account?

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