Future of Hardcore..

Ideas and suggestions for improvement of existing content or further game development go here.
Freya
Advanced Demonslayer
Posts: 614
Joined: Fri May 23, 2014 8:20 pm
Ingame name:: Freya
Sex: Female
Class: Mage
Clan: Elysium

Re: Future of Hardcore..

Post by Freya » Wed Aug 27, 2014 7:35 pm

While constructive input is alright, keep personal attacks and unnecessary insults and/or insinuations off the forum please.
Human Relations Manager

Fred
Demonslayer
Posts: 323
Joined: Wed Jun 04, 2014 9:04 am
Ingame name:: Fred
Sex: Male
Class: Seyan
Clan: The Prime Evils

Re: Future of Hardcore..

Post by Fred » Wed Aug 27, 2014 8:50 pm

Bloodknight wrote:if you believe in HC remove SC, take away saves and set everyone flags.

alternatively remove the stat bonus, the bonus exp and LOE shrines since they are the contentious issue (well they arent but fred is making a mountain out of that molehill)

deaths are irrelevant to the whole discussion and yes, if you die at all in astonia you are a dumbass considering how retardedly easy it to not die, another mountain out of a molehill argument
Yea human error or lagg just makes you a retarded dumbass...

The argument is that HC loses all it's good stuff & gets nothing in return, therefor making hardcore completely useless, which hardcore players don't want because they enjoy playing hardcore, but they want a reward for it, just like in every other game, playing it the hardest way gives something extra...

Edited by Eddow, reason: No personal attacks please.

User avatar
punk
Has killed many golems
Posts: 50
Joined: Thu Aug 21, 2014 7:37 pm
Ingame name:: Punk
Sex: Male
Class: Arch-Mage
Clan: A.B.M.S aka All By My Self

Re: Future of Hardcore..

Post by punk » Wed Aug 27, 2014 10:05 pm

I Hate hc deaths, you could give them added bonuses? Like longer duration, allow them a title name, like lord or rank title warlord... etc.

Could even allow them to use a 2h as 1 hand style. So they can hold torch. Little bonus but a big difference.

I have a few other ideas, ill post in a few
Last edited by punk on Thu Aug 28, 2014 4:53 pm, edited 1 time in total.
This is 10% luck, 20% skill, 15% concentrated power of will
5% pleasure, 50% percent pain,and a 100% reason to remember my name.

Sir Punk the Braveless

User avatar
punk
Has killed many golems
Posts: 50
Joined: Thu Aug 21, 2014 7:37 pm
Ingame name:: Punk
Sex: Male
Class: Arch-Mage
Clan: A.B.M.S aka All By My Self

Re: Future of Hardcore..

Post by punk » Wed Aug 27, 2014 10:32 pm

People play hardcore for the thrill inherent in risking something as valuable as your character. There are small in-game benefits. The HC crowd sort of prides themselves on being masochists (myself included).

But knowing your a badass doesn't outweigh the risk.

I think adding additional rewards for such a high risk should be implemented.

I don't know how many times I've walked into a gas trap in rds, know it was there and my character gets a mind of its own. And moonwalks in front of the gas trap. Killing me!!!!

Maybe have ruby weapons orbable or weldable.
Allow HC warriors/seyans rage spell, instead of letting rage build up, turn it into a spell, adding cool down time? Arch only

Allow HC mages, higher speed breaks. Or more speed in-game period. Level 1 hc mage 20fps SC 15fps.

Ir something that gives them better chance of survival. /autorecall not /lag?

Just some ideas
This is 10% luck, 20% skill, 15% concentrated power of will
5% pleasure, 50% percent pain,and a 100% reason to remember my name.

Sir Punk the Braveless

User avatar
punk
Has killed many golems
Posts: 50
Joined: Thu Aug 21, 2014 7:37 pm
Ingame name:: Punk
Sex: Male
Class: Arch-Mage
Clan: A.B.M.S aka All By My Self

Re: Future of Hardcore..

Post by punk » Wed Aug 27, 2014 10:48 pm

jeopardy is nearly non-existent in games these days; we've been coddled with auto-saves, checkpoints, and infinite lives, and gaming is the poorer for it.

For some people the safer you are the harder it is for you to fall/die and the reward isn't so great.
This is 10% luck, 20% skill, 15% concentrated power of will
5% pleasure, 50% percent pain,and a 100% reason to remember my name.

Sir Punk the Braveless

Bloodknight
Has killed many golems
Posts: 94
Joined: Sun Jul 06, 2014 11:18 pm
Ingame name:: bloodknight
Sex: Male
Class: Arch-Seyan

Re: Future of Hardcore..

Post by Bloodknight » Thu Aug 28, 2014 9:47 am

i'm done here, firena editing my posts but letting fred have his say is pretty much unacceptable

User avatar
Eddow
Site Admin
Posts: 286
Joined: Fri May 23, 2014 8:15 pm
Ingame name:: Eddow
Sex: Male
Class: Arch-Warrior
Clan: Elysium
Location: Norway
Contact:

Re: Future of Hardcore..

Post by Eddow » Thu Aug 28, 2014 11:16 am

Bloodknight wrote:i'm done here, firena editing my posts but letting fred have his say is pretty much unacceptable
Pretty certain if helen had seen his it would've been edited aswell =)

Hemma
This is most obviously a Newbie
Posts: 1
Joined: Mon Aug 25, 2014 4:32 pm
Ingame name:: Hemma
Sex: Male
Class: Arch-Seyan

Re: Future of Hardcore..

Post by Hemma » Thu Aug 28, 2014 11:31 am

keep HC at 10 % they level to fast comper to the quest line

but I think an exp pot can be made , with use of fire stone( +5% ) , ice stone (+10% ) and hell stone ( +15% ) min lvl of use set to lowest lvl demons in area of start
can be used of all classes , shake this to max 2-4 pots aday

nice ide :whistle:

Hemma

User avatar
punk
Has killed many golems
Posts: 50
Joined: Thu Aug 21, 2014 7:37 pm
Ingame name:: Punk
Sex: Male
Class: Arch-Mage
Clan: A.B.M.S aka All By My Self

Re: Future of Hardcore..

Post by punk » Thu Aug 28, 2014 4:56 pm

With risk of death 10% is to low.... specially if youdeneg accidentally die. People don't want to use quest to deneg. And at 10% deneg in pents would take a lifetime.
This is 10% luck, 20% skill, 15% concentrated power of will
5% pleasure, 50% percent pain,and a 100% reason to remember my name.

Sir Punk the Braveless

Fred
Demonslayer
Posts: 323
Joined: Wed Jun 04, 2014 9:04 am
Ingame name:: Fred
Sex: Male
Class: Seyan
Clan: The Prime Evils

Re: Future of Hardcore..

Post by Fred » Thu Aug 28, 2014 6:29 pm

Hemma wrote:keep HC at 10 % they level to fast comper to the quest line

but I think an exp pot can be made , with use of fire stone( +5% ) , ice stone (+10% ) and hell stone ( +15% ) min lvl of use set to lowest lvl demons in area of start
can be used of all classes , shake this to max 2-4 pots aday

nice ide :whistle:

Hemma
Sorry but this is a bad idea, you could just make a stat pot and pent faster -> more exp/hour, same result
Bloodknight wrote:i'm done here, firena editing my posts but letting fred have his say is pretty much unacceptable
Don't worry, I still remember what you wrote

Post Reply