spawn raid
Posted: Sat Aug 23, 2014 11:05 pm
Make it like a clan spawner with randomized mapping each battle
Pvp/ Pvn
Ice/fire/earth/swamp etc..
If some one says /raid (clan) allow a warning message to appear on the clans /c7/c12 that they are at risk of being raided. At that time the 8/10min clock starts.
Add a center pedestal to each map, and only grab 1 cj every 8/10 min.
If someone dies after the clock hits 00:00 they cannot reenter
New profession
Master Raider. pp 40/40 to master
Stat increase speed/stealth and total npc's allowed,attack attributes increased like having cw/dw/lw
Max pp 10= 1 npc 20=2 npc's 30=3 npc's 40=4 npc's
Once npc's die it doesn't respawn
Max level 56 min level 53 max level of npc's 60....
Npc's can range from..
wc/warrior Lf/mage Freeze/seyan Ect....
Could even add tunnels raiding system once a player dies he has to reenter through a tunnel style maze. Like long tunnels.
You could even add fb/lb cannons or green gun.
Could even allow you to increase raiding to add guards.
Maybe even have ( name) npc's as guards max 4 guards.
Leaders npc's guard cjs
What do you guys think?
Pvp/ Pvn
Ice/fire/earth/swamp etc..
If some one says /raid (clan) allow a warning message to appear on the clans /c7/c12 that they are at risk of being raided. At that time the 8/10min clock starts.
Add a center pedestal to each map, and only grab 1 cj every 8/10 min.
If someone dies after the clock hits 00:00 they cannot reenter
New profession
Master Raider. pp 40/40 to master
Stat increase speed/stealth and total npc's allowed,attack attributes increased like having cw/dw/lw
Max pp 10= 1 npc 20=2 npc's 30=3 npc's 40=4 npc's
Once npc's die it doesn't respawn
Max level 56 min level 53 max level of npc's 60....
Npc's can range from..
wc/warrior Lf/mage Freeze/seyan Ect....
Could even add tunnels raiding system once a player dies he has to reenter through a tunnel style maze. Like long tunnels.
You could even add fb/lb cannons or green gun.
Could even allow you to increase raiding to add guards.
Maybe even have ( name) npc's as guards max 4 guards.
Leaders npc's guard cjs
What do you guys think?