Make it like a clan spawner with randomized mapping each battle
Pvp/ Pvn
Ice/fire/earth/swamp etc..
If some one says /raid (clan) allow a warning message to appear on the clans /c7/c12 that they are at risk of being raided. At that time the 8/10min clock starts.
Add a center pedestal to each map, and only grab 1 cj every 8/10 min.
If someone dies after the clock hits 00:00 they cannot reenter
New profession
Master Raider. pp 40/40 to master
Stat increase speed/stealth and total npc's allowed,attack attributes increased like having cw/dw/lw
Max pp 10= 1 npc 20=2 npc's 30=3 npc's 40=4 npc's
Once npc's die it doesn't respawn
Max level 56 min level 53 max level of npc's 60....
Npc's can range from..
wc/warrior Lf/mage Freeze/seyan Ect....
Could even add tunnels raiding system once a player dies he has to reenter through a tunnel style maze. Like long tunnels.
You could even add fb/lb cannons or green gun.
Could even allow you to increase raiding to add guards.
Maybe even have ( name) npc's as guards max 4 guards.
Leaders npc's guard cjs
What do you guys think?
spawn raid
- punk
- Has killed many golems
- Posts: 50
- Joined: Thu Aug 21, 2014 7:37 pm
- Ingame name:: Punk
- Sex: Male
- Class: Arch-Mage
- Clan: A.B.M.S aka All By My Self
spawn raid
This is 10% luck, 20% skill, 15% concentrated power of will
5% pleasure, 50% percent pain,and a 100% reason to remember my name.
Sir Punk the Braveless
5% pleasure, 50% percent pain,and a 100% reason to remember my name.
Sir Punk the Braveless
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- Advanced Demonslayer
- Posts: 614
- Joined: Fri May 23, 2014 8:20 pm
- Ingame name:: Freya
- Sex: Female
- Class: Mage
- Clan: Elysium
Re: spawn raid
I think you have a lot of ideas, some easier to realize then others. One major flaw for me right now is with the short time warning. In most games clans tend to be somewhat regional, like "us mainly" or "european based" or "asian". This is a result of people naturally getting together with people who are online when they are. But, in this case, it also means with such short warning, raiding can be a problem because a clan can be raided down by someone in an entirely different time zone, while they are asleep.
Human Relations Manager
- punk
- Has killed many golems
- Posts: 50
- Joined: Thu Aug 21, 2014 7:37 pm
- Ingame name:: Punk
- Sex: Male
- Class: Arch-Mage
- Clan: A.B.M.S aka All By My Self
Re: spawn raid
Yea... the time zones could be the downfall for sure. Especially with lack of players on at night in the US.
I think ill add some more details to this style raid. Add a few what ifs and try to fix the time issue. Ill repost after.
If any one has a few ideas please don't hesitate to share.
Two minds work better together.
I think ill add some more details to this style raid. Add a few what ifs and try to fix the time issue. Ill repost after.
If any one has a few ideas please don't hesitate to share.
Two minds work better together.
This is 10% luck, 20% skill, 15% concentrated power of will
5% pleasure, 50% percent pain,and a 100% reason to remember my name.
Sir Punk the Braveless
5% pleasure, 50% percent pain,and a 100% reason to remember my name.
Sir Punk the Braveless