And here's the full chat from seymour:
Code: Select all
switch(ppd->seymour_state) {
case 0: say(cn,"Welcome to Aston, %s! I am %s, Staff Sergeant of the Seyan'Du, the late emperor's personal guard.",ch[co].name,ch[cn].name);
questlog_open(co,10);
ppd->seymour_state++; didsay=1;
break;
case 1: say(cn,"There are but few of us left. Most died in the defense when the underworld opened and the monsters stormed the imperial palace.");
ppd->seymour_state++; didsay=1;
break;
case 2: say(cn,"Do be wary when thou approachest the palace. It is still in ruins, and monsters appear there from time to time.");
ppd->seymour_state++; didsay=1;
break;
case 3: say(cn,"Some greedy folks tried to loot it, but few have returned with their spoils. Ah, be that as it may. I talk too much.");
ppd->seymour_state++; didsay=1;
break;
case 4: say(cn,"My captain said I was to hire strong looking adventurers for Imperial service. Never before have the Seyan'Du asked for help. But now we do. Oh, what has become of this world?");
ppd->seymour_state++; didsay=1;
break;
case 5: say(cn,"Our emperor murdered, nine of ten killed. Oh my, oh my.");
ppd->seymour_state++; didsay=1;
break;
case 6: say(cn,"%s, the Seyan'Du are offering you rank and status, in exchange for some missions. The first of these missions is to find out more about a certain Loisan.",ch[co].name);
ppd->seymour_state++; didsay=1;
break;
case 7: say(cn,"It seems he lived in Cameron for a while and moved here a few weeks later. After he left Cameron, skeletons have been haunting that place. Now, he has left Aston, and we're having trouble with zombies.");
ppd->seymour_state++; didsay=1;
break;
case 8: say(cn,"As a first step, I want you to go back to Cameron and search Loisan's house there. I have heard rumors that he was working on strange human skulls, and I want you to acquire one of those and bring it to me.");
ppd->seymour_state++; didsay=1;
break;
case 9: break;
case 10: if (questlog_isdone(co,11)) { ppd->seymour_state=12; break; }
say(cn,"Your next mission, %s, is to search Loisan's house here in Aston. It is on this street, on the western side. As far as we know, he's been using silver skulls here, and I want you to bring me one of those. You might also want to talk to the Governor of Aston for additional missions.",get_army_rank_string(co));
questlog_open(co,11);
ppd->seymour_state++; didsay=1;
break;
case 11: break;
case 12: ppd->seymour_state=14; //fall through intended
case 13: ppd->seymour_state=14; //fall through intended
case 14: if (questlog_isdone(co,12)) { ppd->seymour_state=16; break; }
say(cn,"Alright, now that we have the skulls he was using, it would be nice to know what became of Loisan. If you can find him, his body, or proof of his whereabouts, bring it to me.");
questlog_open(co,12);
ppd->seymour_state++; didsay=1;
break;
case 15: break;
case 16: say(cn,"Kelly, my superior, mentioned that she needs some fighters. Please go to her and offer your service. And do not forget to report to the Governor from time to time.");
ppd->seymour_state++; didsay=1;
break;
case 17: break;