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Re: Mad Zombies? apocalypse

Posted: Tue Aug 26, 2014 11:09 am
by Freya
Somewhere between either level 26 and 28, or 32 and 35 I guess would work.

And here's the full chat from seymour:

Code: Select all

switch(ppd->seymour_state) {
					case 0:		say(cn,"Welcome to Aston, %s! I am %s, Staff Sergeant of the Seyan'Du, the late emperor's personal guard.",ch[co].name,ch[cn].name);
							questlog_open(co,10);
							ppd->seymour_state++; didsay=1;
							break;
					case 1:		say(cn,"There are but few of us left. Most died in the defense when the underworld opened and the monsters stormed the imperial palace.");
							ppd->seymour_state++; didsay=1;
							break;
					case 2:		say(cn,"Do be wary when thou approachest the palace. It is still in ruins, and monsters appear there from time to time.");
							ppd->seymour_state++; didsay=1;
							break;
					case 3:		say(cn,"Some greedy folks tried to loot it, but few have returned with their spoils. Ah, be that as it may. I talk too much.");
							ppd->seymour_state++; didsay=1;
							break;
					case 4:		say(cn,"My captain said I was to hire strong looking adventurers for Imperial service. Never before have the Seyan'Du asked for help. But now we do. Oh, what has become of this world?");
							ppd->seymour_state++; didsay=1;
							break;
					case 5:		say(cn,"Our emperor murdered, nine of ten killed. Oh my, oh my.");
							ppd->seymour_state++; didsay=1;
							break;
					case 6:		say(cn,"%s, the Seyan'Du are offering you rank and status, in exchange for some missions. The first of these missions is to find out more about a certain Loisan.",ch[co].name);
							ppd->seymour_state++; didsay=1;
							break;
					case 7:		say(cn,"It seems he lived in Cameron for a while and moved here a few weeks later. After he left Cameron, skeletons have been haunting that place. Now, he has left Aston, and we're having trouble with zombies.");
							ppd->seymour_state++; didsay=1;
							break;
					case 8:		say(cn,"As a first step, I want you to go back to Cameron and search Loisan's house there. I have heard rumors that he was working on strange human skulls, and I want you to acquire one of those and bring it to me.");
							ppd->seymour_state++; didsay=1;
							break;
					case 9:		break;
					case 10:	if (questlog_isdone(co,11)) { ppd->seymour_state=12; break; }
                                                        say(cn,"Your next mission, %s, is to search Loisan's house here in Aston. It is on this street, on the western side. As far as we know, he's been using silver skulls here, and I want you to bring me one of those. You might also want to talk to the Governor of Aston for additional missions.",get_army_rank_string(co));
							questlog_open(co,11);
							ppd->seymour_state++; didsay=1;
							break;
					case 11:	break;
					case 12:	ppd->seymour_state=14; //fall through intended
					case 13:	ppd->seymour_state=14; //fall through intended
					case 14:	if (questlog_isdone(co,12)) { ppd->seymour_state=16; break; }
							say(cn,"Alright, now that we have the skulls he was using, it would be nice to know what became of Loisan. If you can find him, his body, or proof of his whereabouts, bring it to me.");
							questlog_open(co,12);
							ppd->seymour_state++; didsay=1;
							break;
					case 15:	break;
					case 16:	say(cn,"Kelly, my superior, mentioned that she needs some fighters. Please go to her and offer your service. And do not forget to report to the Governor from time to time.");
							ppd->seymour_state++; didsay=1;
							break;
					case 17:	break;

Re: Mad Zombies? apocalypse

Posted: Tue Aug 26, 2014 7:38 pm
by punk
Part of his chat is missing case 17?

Re: Mad Zombies? apocalypse

Posted: Tue Aug 26, 2014 7:39 pm
by punk
How about 26-34?

Re: Mad Zombies? apocalypse

Posted: Tue Aug 26, 2014 10:00 pm
by Freya
Hmm... prolly somewhere else, ill check it out later lol

Re: Mad Zombies? apocalypse

Posted: Tue Aug 26, 2014 10:22 pm
by punk
Freya the quest written for Seymour? Did you want it altered to another npc that gives the quest? Or keep the story line? And just make it for higher levels?

Re: Mad Zombies? apocalypse

Posted: Tue Aug 26, 2014 10:29 pm
by punk
Mad zombies is meant to be implemented from mid 20s-200+ the formula quest is only meant to connect the story line. To Normans Mad Zombie Apocalypse. Like R.W.W you can start at lecel 33.

Re: Mad Zombies? apocalypse

Posted: Tue Aug 26, 2014 10:35 pm
by punk
Was just supposed to be used between levels. Did you want quest list written for levels 26-35? Or was mad zombies just going to be used for higher leveling?

Re: Mad Zombies? apocalypse

Posted: Wed Aug 27, 2014 8:37 am
by Freya
That was a lot of questions at once. Yes, I think keeping zombie-quests which is a continuation of the Loisan lore With Seymour. If you want to do a over-time Choice sort of quest like IAC and RWW that is fine, but there needs to be a minimum Level cap on it. People abuse the tunnels/iac synergy too much in the Level range 20-40. So if the quest will have this kind of buildup it should be 45+.

If you wish to make it more like a regular quest, then keep to any of the Level ranges suggested above.

Hope that helps :)

Re: Mad Zombies? apocalypse

Posted: Wed Aug 27, 2014 4:50 pm
by punk
Yes it does help, lol sorry for all the questions I just want to make the quest for correct game mechanics. Thanks :)

Re: Mad Zombies? apocalypse

Posted: Thu Aug 28, 2014 9:26 am
by Fred
Freya wrote:People abuse the tunnels/iac synergy too much in the Level range 20-40.)
I actually like this option alot, since you can't reset IAC so they get a huge exp boost early on but that means they don't have it later
In my opinion, this synergy is one of the best combo's ingame because you need to do something to get the IAC exp :)