Rage
- Exekiel
- Demonslayer
- Posts: 282
- Joined: Sat Jun 07, 2014 3:21 am
- Ingame name:: Evivy
- Sex: Female
- Class: Arch-Seyan
- Clan: Poison
- Location: St. Louis
Re: Rage
What about taking the current pulse graphics, making them red, and then making it go from just 1 ring, then 2, then 3, etc as you build up rage. Kinda lame.
Having you just glow kind of red would definitely be more fitting. Emit a faint red light. Something along those lines.
Having you just glow kind of red would definitely be more fitting. Emit a faint red light. Something along those lines.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"
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- Demonslayer
- Posts: 323
- Joined: Wed Jun 04, 2014 9:04 am
- Ingame name:: Fred
- Sex: Male
- Class: Seyan
- Clan: The Prime Evils
Re: Rage
Yea the pulse animation would make it look very lame indeed & something on the ground won't have much effect if you are surrounded by ppl / npcsExekiel wrote:What about taking the current pulse graphics, making them red, and then making it go from just 1 ring, then 2, then 3, etc as you build up rage. Kinda lame.
Having you just glow kind of red would definitely be more fitting. Emit a faint red light. Something along those lines.
Personally I would go for a rage bar below their "MS warcry one" unless someone comes up with a better idea
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- Has killed many golems
- Posts: 94
- Joined: Sun Jul 06, 2014 11:18 pm
- Ingame name:: bloodknight
- Sex: Male
- Class: Arch-Seyan
Re: Rage
You also need to consider the semi frequently occurring pot not showing bug, this is due to too many effects on the player character, i haven't actually looked at the code with this particular bug in mind but there is a good chance this is easily fixable and would allow a rage effect to be added. The only reason i really mention it is because the bug destroys the visible bar too, but only if it has an active effect associated with it.