Things what should be stackable
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- Fought the Demons
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Things what should be stackable
-Rd Bars
-Rww Keys
-flowers
-shrooms
-recalls
-orbs
-Flasks
-Torches
-Stones
-Bonebridges
-bones
I would also like to see an keychest where you can drop all keys .
-Rww Keys
-flowers
-shrooms
-recalls
-orbs
-Flasks
-Torches
-Stones
-Bonebridges
-bones
I would also like to see an keychest where you can drop all keys .
Last edited by Mastertrader on Wed Jul 09, 2014 10:22 pm, edited 1 time in total.
- platinum
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Re: Things what should be stackable
i would also like stackable stones. definitely not potions, stacked pots would ruin spawns.
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- Fought the Demons
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Re: Things what should be stackable
i didnt list Potions i just listed Flasks = the empty ones... maybe stones.. but i think there will be enough space if the rest i posted is stackable
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- Has killed many golems
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Re: Things what should be stackable
-Rd Bars *sensible idea
-Rww Keys *sensible idea
-flowers *make it too easy for alchemists, also stacking anything usable is an issue with regards usability adds unnecessary complications.
-shrooms *make it too easy for alchemists, also stacking anything usable is an issue with regards usability adds unnecessary complications.
-recalls *makes HC too easy, they brag enough about how they are better than any other players, let them earn it
-orbs *this makes sense if somebody has fixed torches :p
-Flasks *why just why? and again this is unnecessarily complicated as they are the main container
-Torches *just why? soon we will be able to massively shrink the inventory down to 10 because everything is stackable
-Stones *torn on this one, but if a NW style gear system is ever implemented it will be impossible
-Bonebridges *original design challenge would be negated, may as well remove all places where bridges are needed (and no i'm against that)
-bones *they already stack in 5s :p
-Rww Keys *sensible idea
-flowers *make it too easy for alchemists, also stacking anything usable is an issue with regards usability adds unnecessary complications.
-shrooms *make it too easy for alchemists, also stacking anything usable is an issue with regards usability adds unnecessary complications.
-recalls *makes HC too easy, they brag enough about how they are better than any other players, let them earn it
-orbs *this makes sense if somebody has fixed torches :p
-Flasks *why just why? and again this is unnecessarily complicated as they are the main container
-Torches *just why? soon we will be able to massively shrink the inventory down to 10 because everything is stackable
-Stones *torn on this one, but if a NW style gear system is ever implemented it will be impossible
-Bonebridges *original design challenge would be negated, may as well remove all places where bridges are needed (and no i'm against that)
-bones *they already stack in 5s :p
Last edited by Bloodknight on Thu Jul 10, 2014 7:36 pm, edited 1 time in total.
- Exekiel
- Demonslayer
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Re: Things what should be stackable
I don't see why recalls need to be stacked. Otherwise I agree with the list. Maybe a keyring for keys, where a right click lists out the key descriptions it holds? There are just too many damn keys all the time, they take up like 1/4 of inventory after doing a quest block, and if you dare set foot in Cam you leave with like 5 keys.
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- Demonslayer
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Re: Things what should be stackable
Agree with RD bars, RWW keys, flasks, stones and orbs.
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- Advanced Demonslayer
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Re: Things what should be stackable
Personally I'm only certain about rd bars, RWW keys and stones.
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- Demonslayer
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Re: Things what should be stackable
Pots would work too if there was a cap on how many pots you can totally carry
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- Fought the Demons
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Re: Things what should be stackable
Four stacks of 20 or even 10 then can hotkey 1-4
- Sealav
- Demonslayer
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Re: Things what should be stackable
Why not make bags that will hold certain items like when u become a master alc your given a quest item that can hold flowers stones and berries