Moonies 2nd quest

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Exekiel
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Moonies 2nd quest

Post by Exekiel » Wed Jul 02, 2014 9:36 am

Adding a guy to the room next to the other quest giver, the empty room.

Have this guy mention that he lost 4 astronomers tools when he was ambushed by moonies.

So you have to search for them, you have to search fires in moonies like the fire in lab 1 with the key, only there is a random chance of one of 4-5 items (like the smuggler items) and the fire resets its item once every 5 minutes or so.

Have it after the first moonies.

This would make the area more useful, more explored, and add another quest at a much needed point in character building, and all the code segments to make it work already exist.
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Re: Moonies 2nd quest

Post by Tyce » Wed Jul 02, 2014 12:29 pm

I like this. Some tweaking and its perfect.

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platinum
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Re: Moonies 2nd quest

Post by platinum » Wed Jul 02, 2014 1:00 pm

i like it.
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Re: Moonies 2nd quest

Post by Sealav » Wed Jul 02, 2014 2:16 pm

The 2nd half of monies is part of wherewolf quest.

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Re: Moonies 2nd quest

Post by Zak » Wed Jul 02, 2014 7:22 pm

^^^ shhhh

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Re: Moonies 2nd quest

Post by Freya » Wed Jul 02, 2014 8:04 pm

It's a big area.. can certainly be used for more quests.
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Exekiel
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Re: Moonies 2nd quest

Post by Exekiel » Thu Jul 03, 2014 7:50 am

I know, I've gotten the dagger/sword of the moon plenty before. But you only go in like 5 out of the 50ish rooms total even doing both parts. There are fires in almost every room, and there is a hidden area (missing move block on wall just north of the entry way with the elite moonies) to toss something in.
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