Adding a guy to the room next to the other quest giver, the empty room.
Have this guy mention that he lost 4 astronomers tools when he was ambushed by moonies.
So you have to search for them, you have to search fires in moonies like the fire in lab 1 with the key, only there is a random chance of one of 4-5 items (like the smuggler items) and the fire resets its item once every 5 minutes or so.
Have it after the first moonies.
This would make the area more useful, more explored, and add another quest at a much needed point in character building, and all the code segments to make it work already exist.
Moonies 2nd quest
- Exekiel
- Demonslayer
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Moonies 2nd quest
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"
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- Fought the Demons
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Re: Moonies 2nd quest
I like this. Some tweaking and its perfect.
- Sealav
- Demonslayer
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Re: Moonies 2nd quest
The 2nd half of monies is part of wherewolf quest.
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- Demonslayer
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Re: Moonies 2nd quest
^^^ shhhh
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- Advanced Demonslayer
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Re: Moonies 2nd quest
It's a big area.. can certainly be used for more quests.
Human Relations Manager
- Exekiel
- Demonslayer
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- Ingame name:: Evivy
- Sex: Female
- Class: Arch-Seyan
- Clan: Poison
- Location: St. Louis
Re: Moonies 2nd quest
I know, I've gotten the dagger/sword of the moon plenty before. But you only go in like 5 out of the 50ish rooms total even doing both parts. There are fires in almost every room, and there is a hidden area (missing move block on wall just north of the entry way with the elite moonies) to toss something in.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"