Disagree, I get plenty of stones, you guys just don't pent efficientlyplatinum wrote:100% agreeTimber wrote:I disagree with stone drop rate being fine. I also think gear drops could be increased.
NW changes to implent
-
- Demonslayer
- Posts: 323
- Joined: Wed Jun 04, 2014 9:04 am
- Ingame name:: Fred
- Sex: Male
- Class: Seyan
- Clan: The Prime Evils
Re: NW changes to implent
- platinum
- Freelance Dragonkiller
- Posts: 165
- Joined: Mon Jun 09, 2014 6:02 pm
- Ingame name:: Platinum
- Sex: Male
- Class: Arch-Seyan
- Clan: Elysium
- Location: 'Murica
Re: NW changes to implent
you may get descent stone drops, but can you say the same for gear drops?Fred wrote:Disagree, I get plenty of stones, you guys just don't pent efficientlyplatinum wrote:100% agreeTimber wrote:I disagree with stone drop rate being fine. I also think gear drops could be increased.
The Team, The Team, The Team. -Bo Schembechler
-
- Demonslayer
- Posts: 323
- Joined: Wed Jun 04, 2014 9:04 am
- Ingame name:: Fred
- Sex: Male
- Class: Seyan
- Clan: The Prime Evils
Re: NW changes to implent
I get a decent amount of items too, but most are just crapplatinum wrote: you may get descent stone drops, but can you say the same for gear drops?
-
- Fought the Demons
- Posts: 49
- Joined: Wed Jun 25, 2014 4:39 pm
- Ingame name:: Tyce
- Sex: Male
- Class: Mage
Re: NW changes to implent
I am all for learning especially!! But other clan bonuses should be looked into.Fred wrote:I'll just copy & add my opinion in bold
- Scrolling text, inv and stats: YES
- Higher droprate in pents: NO, since it would make the game faster & boring, also would make you less exited if you find a good item
- /spawn: NO, since jewels don't disappear if you don't take them
- Learning: NO
- SH hitting more directions: NO
- Higher base dur for WC and bless at level 1: YES, but make it pre-arch
- More chars online per account: YES
- More welds: YES
- Higher skull droprate & silver skull chance in zombies: already live
- DL rooms open all the time: YES
Sh should hit behind but not parry as it is now.
A few more welds would definitely help.
With such a low population especially gear drop rate across the game should be increased!
Allowing everyone to know when a spawn is going to happen is perfect.
I don't know whose idea it was to not make jewels grab able but it is the stupidist idea there is. Allow people to neither spawn or purchase a jewel to create a clan... if I go and win a spawn clan less I should be able to reap the benefits.
- Exekiel
- Demonslayer
- Posts: 282
- Joined: Sat Jun 07, 2014 3:21 am
- Ingame name:: Evivy
- Sex: Female
- Class: Arch-Seyan
- Clan: Poison
- Location: St. Louis
Re: NW changes to implent
I think the issue with stone drops is that it is too steep. At the beginning they are practically non-existent and at the end they are dropping like every 5 pents.
If the drop rate started lets say So it starts at like 4, raises by 2 per level until 38s where it finishes at 66. Why not start at 20, end at 28, raise by 1 per level, end at 59. Seems a lot more reasonable to me. Plus it makes the jump from Earth Pents to Fire pents extremely unfavorable. You go from making 400g per hour to making 50g per hour right at the boundary. Results in overcrowding at lvl 38 pents and a deficit of firestones.
Item drops could stand to increase, you aren't going to get anything good. At best, even if item drops were 5x more likely, you wouldn't get anything that is good without putting it through a couple weld shrines, some gold and some silver. At very minimum decent items are several hours of work away even if they drop more often. The months of work for better eq makes the game a lot worse, while learning cheapens the effort to grow characters and messes up quest progression.
I think the reason people want learning is for making characters to make gear to put on their main characters. If instead gear was just possible to get/make, the desire for things like learning would be much lower and the character building/playing experience would be more deeply appreciated/utilized.
If the drop rate started lets say So it starts at like 4, raises by 2 per level until 38s where it finishes at 66. Why not start at 20, end at 28, raise by 1 per level, end at 59. Seems a lot more reasonable to me. Plus it makes the jump from Earth Pents to Fire pents extremely unfavorable. You go from making 400g per hour to making 50g per hour right at the boundary. Results in overcrowding at lvl 38 pents and a deficit of firestones.
Item drops could stand to increase, you aren't going to get anything good. At best, even if item drops were 5x more likely, you wouldn't get anything that is good without putting it through a couple weld shrines, some gold and some silver. At very minimum decent items are several hours of work away even if they drop more often. The months of work for better eq makes the game a lot worse, while learning cheapens the effort to grow characters and messes up quest progression.
I think the reason people want learning is for making characters to make gear to put on their main characters. If instead gear was just possible to get/make, the desire for things like learning would be much lower and the character building/playing experience would be more deeply appreciated/utilized.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"