Light Spell
- Exekiel
- Demonslayer
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Light Spell
Similar in time to bless, raising it raises light output. Makes the life of staff mages easier than using LF, maintains and strengthens tradeoff between the bonus staff damage and having a torch, as raising light requires experiences.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"
- Exekiel
- Demonslayer
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- Joined: Sat Jun 07, 2014 3:21 am
- Ingame name:: Evivy
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Re: Light Spell
And with that, my like 50th freaking suggestion, I go to bed.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"
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- Demonslayer
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Re: Light Spell
This would be unfair to TH warriors
- Exekiel
- Demonslayer
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- Ingame name:: Evivy
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- Clan: Poison
- Location: St. Louis
Re: Light Spell
And give the spell to warriors too, maybe allow offhand items that are pretty crappy/limited in bonus (like 1 stat, + half of what is allowed at lvl), so somebody can decide torch+more exp for skills or light+bonus item.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"
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- Demonslayer
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Re: Light Spell
Disagreed. I would rather see the advantages of TH being buffed. Have staff be modded by int/int/int, and increase WV modifier on TH.
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- Demonslayer
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- Ingame name:: Fred
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Re: Light Spell
Triple int for staff would be unfair, at least make it: Int Int Wis
- Exekiel
- Demonslayer
- Posts: 282
- Joined: Sat Jun 07, 2014 3:21 am
- Ingame name:: Evivy
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- Clan: Poison
- Location: St. Louis
Re: Light Spell
I agree with the increase WV mod for TH/Staff. They should really pack a punch if you take a detriment. But are you pro or anti-light spell?
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"
Re: Light Spell
Not sure how many people would find a light spell worth it. That's putting experience, best used elsewhere, into a stat just for light. It doesn't make sense because people tend to use two-handed weapons for that little extra damage output. Thus putting exp into a light spell would end up being equal to just using a one-handed weapon.
Also where would this light be coming from? I'd go hysterical if there were actually players walking around looking like glow worms.
For this to work it would require two-handed weapons to get a substantial damage increase.
Also where would this light be coming from? I'd go hysterical if there were actually players walking around looking like glow worms.
For this to work it would require two-handed weapons to get a substantial damage increase.
- Exekiel
- Demonslayer
- Posts: 282
- Joined: Sat Jun 07, 2014 3:21 am
- Ingame name:: Evivy
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- Clan: Poison
- Location: St. Louis
Re: Light Spell
Just like torches that light the environment or lf, it doesn't look that abnormal. Maybe a yellow ball over the head or something. The point is not to unbalance it by adding it. But light in RDs, some Jobby areas as a THr is hell, and it wouldn't have to be raised far or require much exp at all, I mean, unless somebody wants to be like a freaking star or something for fun.
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Look on my works, ye Mighty, and despair!"
- Sealav
- Demonslayer
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Re: Light Spell
What about adding some weapons that glow as quest items. Like u do for the Swamp quest except make it so when u have that weapon equipped it lights up area