Light Spell

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Exekiel
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Light Spell

Post by Exekiel » Sun Jun 15, 2014 12:35 pm

Similar in time to bless, raising it raises light output. Makes the life of staff mages easier than using LF, maintains and strengthens tradeoff between the bonus staff damage and having a torch, as raising light requires experiences.
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Exekiel
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Re: Light Spell

Post by Exekiel » Sun Jun 15, 2014 12:38 pm

And with that, my like 50th freaking suggestion, I go to bed.
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Re: Light Spell

Post by Fred » Sun Jun 15, 2014 12:41 pm

This would be unfair to TH warriors

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Exekiel
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Re: Light Spell

Post by Exekiel » Sun Jun 15, 2014 12:43 pm

And give the spell to warriors too, maybe allow offhand items that are pretty crappy/limited in bonus (like 1 stat, + half of what is allowed at lvl), so somebody can decide torch+more exp for skills or light+bonus item.
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Re: Light Spell

Post by Timber » Sun Jun 15, 2014 2:26 pm

Disagreed. I would rather see the advantages of TH being buffed. Have staff be modded by int/int/int, and increase WV modifier on TH.

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Re: Light Spell

Post by Fred » Sun Jun 15, 2014 4:31 pm

Triple int for staff would be unfair, at least make it: Int Int Wis

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Exekiel
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Re: Light Spell

Post by Exekiel » Sun Jun 15, 2014 8:53 pm

I agree with the increase WV mod for TH/Staff. They should really pack a punch if you take a detriment. But are you pro or anti-light spell?
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Re: Light Spell

Post by Dealer » Sun Jun 15, 2014 9:50 pm

Not sure how many people would find a light spell worth it. That's putting experience, best used elsewhere, into a stat just for light. It doesn't make sense because people tend to use two-handed weapons for that little extra damage output. Thus putting exp into a light spell would end up being equal to just using a one-handed weapon.

Also where would this light be coming from? I'd go hysterical if there were actually players walking around looking like glow worms.

For this to work it would require two-handed weapons to get a substantial damage increase.

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Re: Light Spell

Post by Exekiel » Mon Jun 16, 2014 11:02 am

Just like torches that light the environment or lf, it doesn't look that abnormal. Maybe a yellow ball over the head or something. The point is not to unbalance it by adding it. But light in RDs, some Jobby areas as a THr is hell, and it wouldn't have to be raised far or require much exp at all, I mean, unless somebody wants to be like a freaking star or something for fun.
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Re: Light Spell

Post by Sealav » Tue Jun 17, 2014 3:09 am

What about adding some weapons that glow as quest items. Like u do for the Swamp quest except make it so when u have that weapon equipped it lights up area

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