Light Spell
Re: Light Spell
Glowing weapons could work. I think I'll mess with this just out of interest.
-
- Demonslayer
- Posts: 323
- Joined: Wed Jun 04, 2014 9:04 am
- Ingame name:: Fred
- Sex: Male
- Class: Seyan
- Clan: The Prime Evils
Re: Light Spell
Honestly I thought this was a brilliant idea, especially if doing only 1 swamp circle would give you a small area glow, 2 a medium one and 3 a 'large' area glow and maybe even add another one from the exkorden forest stone circle.Sealav wrote:What about adding some weapons that glow as quest items. Like u do for the Swamp quest except make it so when u have that weapon equipped it lights up area
However then I realised that swamp circle glow turns your weapon into a quest item... something I don't really want once I start using my own weapon instead of a ruby one... How would you fix this? Since you can't remove quest item for the holy parts, otherwise ppl just trade their 42 holy weapon to do Swamp King quest & Exkorden Spider quest...
-
- Demonslayer
- Posts: 286
- Joined: Thu May 29, 2014 12:42 am
- Ingame name:: Timber
- Sex: Male
- Class: Arch-Seyan
- Location: Norway
- Contact:
Re: Light Spell
If we add light without torches, what exactly is going to be the downside of staff/th?
Re: Light Spell
Could add a shield for 1handers to use in off hand. Not sure about mages tho.
-
- Demonslayer
- Posts: 286
- Joined: Thu May 29, 2014 12:42 am
- Ingame name:: Timber
- Sex: Male
- Class: Arch-Seyan
- Location: Norway
- Contact:
Re: Light Spell
I honestly don't see the issue with keeping it the way it is, and rather add slightly bigger bonuses for 2h.
- platinum
- Freelance Dragonkiller
- Posts: 165
- Joined: Mon Jun 09, 2014 6:02 pm
- Ingame name:: Platinum
- Sex: Male
- Class: Arch-Seyan
- Clan: Elysium
- Location: 'Murica
Re: Light Spell
how about we just play the game?Ryff wrote:Glowing weapons could work. I think I'll mess with this just out of interest.
The Team, The Team, The Team. -Bo Schembechler
- platinum
- Freelance Dragonkiller
- Posts: 165
- Joined: Mon Jun 09, 2014 6:02 pm
- Ingame name:: Platinum
- Sex: Male
- Class: Arch-Seyan
- Clan: Elysium
- Location: 'Murica
Re: Light Spell
agreed.Timber wrote: honestly don't see the issue with keeping it the way it is
The Team, The Team, The Team. -Bo Schembechler
- Sealav
- Demonslayer
- Posts: 258
- Joined: Sun May 25, 2014 1:57 am
- Ingame name:: Sealav
- Sex: Male
- Class: Arch-Seyan
- Location: New Jersey
Re: Light Spell
if u want to keep way it is don't add in extra bonusesTimber wrote:I honestly don't see the issue with keeping it the way it is, and rather add slightly bigger bonuses for 2h.
-
- Fought the Demons
- Posts: 49
- Joined: Wed Jun 25, 2014 4:39 pm
- Ingame name:: Tyce
- Sex: Male
- Class: Mage
Re: Light Spell
Drop a torch or switch. I agree give a larger bonus to both versions of th.
However please give seyans staff!
However please give seyans staff!
-
- Demonslayer
- Posts: 286
- Joined: Thu May 29, 2014 12:42 am
- Ingame name:: Timber
- Sex: Male
- Class: Arch-Seyan
- Location: Norway
- Contact:
Re: Light Spell
Staff seyans could be an interesting idea.
It would all depend on how weapon bonuses are changed. I could easily see all weapons have different bonuses, other than just WV and attribute modifier
It would all depend on how weapon bonuses are changed. I could easily see all weapons have different bonuses, other than just WV and attribute modifier