Search found 281 matches

by Fred
Sat Aug 30, 2014 7:27 pm
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 307114

Re: Future of Hardcore..

The problem is that you set a lvl min for the quest. Lets say lvl 100. The HC char will be bored because he is much stronger than a sc char at lvl 100. The SC char will just be about right and it should be a challenge. As its designed. If you lets say set the quest min level at lvl 90 because the H...
by Fred
Sat Aug 30, 2014 7:06 pm
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 307114

Re: Future of Hardcore..

HC vs SC I think its a unfair advantage. If a level 50 hc can kill a level 55/60 hc with little efforts. I dont think strength wise they should be stronger until they reach max base. Like 107/122 ? When the hc hits 108 is when it should make a difference. And exactly how is a level 50 hardcore stro...
by Fred
Sat Aug 30, 2014 10:28 am
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 307114

Re: Future of Hardcore..

X amount of experience is a higher % of level the earlier you get it. So? That doesn't mean you're leveling faster, because you can only get X amount of experience What you're saying is basicly this: If we build a quest hub for lvl 100s, then a hardcore character can do that quest hub at lvl 90 and...
by Fred
Fri Aug 29, 2014 7:00 pm
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 307114

Re: Future of Hardcore..

Not sure if people entirely understand the level balance issue of higher level quests. If a quest is designed for sc, that will mean that a hc player will be able to complete it at a much lower level, thus gaining a whole lot more exp, even if keeping within "safe" playing. This will defeat the pur...
by Fred
Fri Aug 29, 2014 9:10 am
Forum: Bug reports
Topic: Anti macro mining bug
Replies: 24
Views: 78347

Re: Anti macro mining bug

Seems like A3Res took this bug and made it actual code for them :(
by Fred
Fri Aug 29, 2014 9:02 am
Forum: Suggestions box
Topic: Aston Palace
Replies: 3
Views: 21628

Re: Aston Palace

punk wrote:Ok I'm going to design a quest for it, the torches are no longer use to open spawner correct?
They still are, that's why it's fun & nostalgy :P

At best you can make a quest that asks you to kill X amount of guards & Light X amount of torches
by Fred
Fri Aug 29, 2014 8:53 am
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 307114

Re: Future of Hardcore..

punk wrote:Thats why we are trying to implement quest for 120+
I didn't mean; max lvl 120 forever, I ment until you actually release new content then you can increase it by 10 levels -> more new content another 10 levels etc

Otherwise I'll just be farming from 100 -> 200 in hellpents :P
by Fred
Thu Aug 28, 2014 11:13 pm
Forum: Suggestions box
Topic: Aston Palace
Replies: 3
Views: 21628

Re: Aston Palace

Spawner & old time fun of lighting it up? Not everything that's old is bad :) This place is nostalgy :)
by Fred
Thu Aug 28, 2014 8:31 pm
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 307114

Re: Future of Hardcore..

Someone's been playing Diablo abit too much and forgets that Diablo has a thing called Paragon levels which makes creating a new hardcore character easier if your previous one died? I've already said: Just remove hardcore and you'll remove all the issues people have - I wouldn't even mind it if we w...
by Fred
Thu Aug 28, 2014 6:33 pm
Forum: Suggestions box
Topic: Mad Zombies? apocalypse
Replies: 21
Views: 67879

Re: Mad Zombies? apocalypse

People abuse the tunnels/iac synergy too much in the Level range 20-40.) I actually like this option alot, since you can't reset IAC so they get a huge exp boost early on but that means they don't have it later In my opinion, this synergy is one of the best combo's ingame because you need to do som...