Search found 115 matches

by Dealer
Tue May 27, 2014 11:02 pm
Forum: In game technicalities
Topic: Mark Scroll
Replies: 5
Views: 24366

Re: Mark Scroll

Imagine using it in Labyrinth 4. You could walk to get your codes normally. The problem comes in when you go in, walk to the guards, "mark" your scroll, and then walk to the area where the pears are. Then the player could basically "teleport" to the guards and skip the difficult part. Perhaps it cou...
by Dealer
Tue May 27, 2014 4:13 pm
Forum: Announcements
Topic: Homepage Improved
Replies: 1
Views: 16860

Re: Homepage Improved

Great job. I am loving all of this rapid development. +1
by Dealer
Mon May 26, 2014 11:31 pm
Forum: In game technicalities
Topic: Mark Scroll
Replies: 5
Views: 24366

Re: Mark Scroll

Possible to code something like this? I'm not well versed with writing C but I do understand it for the most part when I read it. So when the scroll is used the server would do a check of the players current coordinates and set that location as their recall point on the next recall used, then defau...
by Dealer
Sun May 25, 2014 4:18 pm
Forum: Bug reports
Topic: Windowed
Replies: 8
Views: 18223

Re: Windowed

If I were OP I'd just delete the ugaris folder and start over. Re install the client, put your icon on the desktop, make sure it's put as windowed and all should work. Let us know if you resolved it or need further help.
by Dealer
Sun May 25, 2014 1:34 am
Forum: In game technicalities
Topic: Full-Screen Epic Lag
Replies: 5
Views: 27571

Full-Screen Epic Lag

Many players have experienced lag when using Fullscreen in the current Ugaris Dev release. A fix to this is to use windowed. For the many new players we wish to come, I will post how to do this. Right click on your Astonia icon(which should be on the desktop). Click Properties. Make sure to click th...