Search found 115 matches
- Tue May 27, 2014 11:02 pm
- Forum: In game technicalities
- Topic: Mark Scroll
- Replies: 5
- Views: 24366
Re: Mark Scroll
Imagine using it in Labyrinth 4. You could walk to get your codes normally. The problem comes in when you go in, walk to the guards, "mark" your scroll, and then walk to the area where the pears are. Then the player could basically "teleport" to the guards and skip the difficult part. Perhaps it cou...
- Tue May 27, 2014 4:13 pm
- Forum: Announcements
- Topic: Homepage Improved
- Replies: 1
- Views: 16860
Re: Homepage Improved
Great job. I am loving all of this rapid development. +1
- Mon May 26, 2014 11:31 pm
- Forum: In game technicalities
- Topic: Mark Scroll
- Replies: 5
- Views: 24366
Re: Mark Scroll
Possible to code something like this? I'm not well versed with writing C but I do understand it for the most part when I read it. So when the scroll is used the server would do a check of the players current coordinates and set that location as their recall point on the next recall used, then defau...
- Sun May 25, 2014 4:18 pm
- Forum: Bug reports
- Topic: Windowed
- Replies: 8
- Views: 18223
Re: Windowed
If I were OP I'd just delete the ugaris folder and start over. Re install the client, put your icon on the desktop, make sure it's put as windowed and all should work. Let us know if you resolved it or need further help.
- Sun May 25, 2014 1:34 am
- Forum: In game technicalities
- Topic: Full-Screen Epic Lag
- Replies: 5
- Views: 27571
Full-Screen Epic Lag
Many players have experienced lag when using Fullscreen in the current Ugaris Dev release. A fix to this is to use windowed. For the many new players we wish to come, I will post how to do this. Right click on your Astonia icon(which should be on the desktop). Click Properties. Make sure to click th...