Search found 207 matches
- Tue Jul 15, 2014 7:10 am
- Forum: Suggestions box
- Topic: 1-2 extra welds
- Replies: 49
- Views: 84031
Re: 1-2 extra welds
Fine by me, stones, orbs up gear, NO repair, gear drops that are +1 1, 2, 3 stat items that are more common than gear now (by a long shot) perfect. Takes work, takes luck, sounds great.
- Mon Jul 14, 2014 8:20 pm
- Forum: Suggestions box
- Topic: 1-2 extra welds
- Replies: 49
- Views: 84031
Re: 1-2 extra welds
Yet again I strongly agree with Emmy.
Bran and Exk sewers could definitely use a remap and expansion, maybe a few new shrooms that go a bit higher. The bran sewers are a joke, I think they were just trying to hard to fit it on the brann map.
Bran and Exk sewers could definitely use a remap and expansion, maybe a few new shrooms that go a bit higher. The bran sewers are a joke, I think they were just trying to hard to fit it on the brann map.
- Mon Jul 14, 2014 8:09 pm
- Forum: Suggestions box
- Topic: Berries rot slower
- Replies: 13
- Views: 30839
Re: Berries rot slower
Could just slow it down! I mean, at lower levels like 20-24, you can get stuck in a fight long enough that you run out of air and die. You need practically a half inventory of potions to make it through. Isn't the difficulty supposed to be on par with other labs? Lab 3 you can hoard infraview potion...
- Mon Jul 14, 2014 8:06 pm
- Forum: Suggestions box
- Topic: Rage
- Replies: 13
- Views: 45926
Re: Rage
I 2nd this motion.
- Mon Jul 14, 2014 10:32 am
- Forum: Suggestions box
- Topic: Berries rot slower
- Replies: 13
- Views: 30839
Berries rot slower
Lab 4 berries rot WAY fast. What is with that? What, is the active ingredient seaborgium? What rots in a minute? It rots so fast it isn't even worth putting them in inventory. Hell, just do away with rot and it becomes challenging but reasonably so.
- Sun Jul 13, 2014 9:26 pm
- Forum: Suggestions box
- Topic: 1-2 extra welds
- Replies: 49
- Views: 84031
Re: 1-2 extra welds
I'm all for making gear more balanced, more reasonable to achieve without mass grinding. I mean, right now it is hard as hell to even arch/seyan because making even semi-useful gear is so difficult without utilizing welds, doing orb run after orb run, etc. We need a reasonable, straightforward way t...
- Sun Jul 13, 2014 10:55 am
- Forum: Suggestions box
- Topic: 1-2 extra welds
- Replies: 49
- Views: 84031
Re: 1-2 extra welds
Bloodknight, I don't know about others but I've certainly been on the side of balance and maintaining reasonability: no easy ways through. But repairing gear is utter garbage, completely stupid in every respect.
- Sun Jul 13, 2014 1:29 am
- Forum: Suggestions box
- Topic: 1-2 extra welds
- Replies: 49
- Views: 84031
Re: 1-2 extra welds
If you guys make gear take damage and need repair, I swear to fucking god I'm leaving the game and never looking back.
- Sun Jul 13, 2014 1:28 am
- Forum: Suggestions box
- Topic: 1-2 extra welds
- Replies: 49
- Views: 84031
Re: 1-2 extra welds
NW gear system was my LEAST favorite thing about it, and I hated NW with a passion. Having to repair gear is an absolute sick joke if you ask me. I agree with timber that we should just be able to chill on 1 character without having supporting characters, the need to build supporting characters is o...
- Sun Jul 13, 2014 12:03 am
- Forum: Suggestions box
- Topic: LQ Changes
- Replies: 28
- Views: 50419
Re: LQ Changes
I think it should be rewarding, but long term balanced. If quest gaps are filled in, that means moving away from exp. Maybe negs only +BP or something. I don't know. Quest exp could also be just across the board increased.