Search found 51 matches

by Bloodknight
Thu Aug 28, 2014 9:47 am
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 70643

Re: Future of Hardcore..

i'm done here, firena editing my posts but letting fred have his say is pretty much unacceptable
by Bloodknight
Wed Aug 27, 2014 5:53 pm
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 70643

Re: Future of Hardcore..

if you believe in HC remove SC, take away saves and set everyone flags.

alternatively remove the stat bonus, the bonus exp and LOE shrines since they are the contentious issue (well they arent but ---)

(the remainder of this post has been edited away by Freya due to being anything but on topic.)
by Bloodknight
Tue Aug 26, 2014 7:15 pm
Forum: Bug reports
Topic: Anti macro mining bug
Replies: 24
Views: 35021

Re: Anti macro mining bug

if you are getting 1 in 10 GU hits, then chances are the blocks you are mining are in the GU area, but i dont know what the ugris team havedone to mines, thast based on original code, 1 in 10 SU, 1 in 50 GU 1 in 15 golemns, something like that SU and GU switches in GU areas vs SU areas.
by Bloodknight
Tue Aug 26, 2014 7:06 pm
Forum: Suggestions box
Topic: Future of Hardcore..
Replies: 54
Views: 70643

Re: Future of Hardcore..

i'm wondering if ugaris admin are going to roll over, and give all sort of concessions demanded by entitled players, LOE shrines are the one and only difference between SC and HC, you can talk about death and all that stuff but you have to be some kind of special idiot to die on a high level HC, so ...
by Bloodknight
Tue Aug 26, 2014 6:55 pm
Forum: Bug reports
Topic: Anti macro mining bug
Replies: 24
Views: 35021

Re: Anti macro mining bug

unless they have easy moded mining it should only be like 1 in 50 blocks is GU, unless you are in a GU area then.... you shouldnt be doing silver missions in gold areas :p
by Bloodknight
Mon Aug 11, 2014 7:15 pm
Forum: Suggestions box
Topic: Torch from the guarding Golems in the mines
Replies: 6
Views: 6678

Re: Torch from the guarding Golems in the mines

Just set daylight permanant, solves all torch problems
by Bloodknight
Sun Aug 10, 2014 6:24 pm
Forum: Suggestions box
Topic: About thief
Replies: 4
Views: 5273

Re: About thief

if i remember correctly you need stealth to be kile 90 or more higher than perc to be able to stand next to somebody in thief, all thief does really is moves the 2 space away check and moves it to 1 space. you still need massive stealth to pull it off. Thief was never intended to a guarantee that yo...
by Bloodknight
Fri Aug 08, 2014 4:06 am
Forum: Suggestions box
Topic: Rage
Replies: 13
Views: 14265

Re: Rage

You also need to consider the semi frequently occurring pot not showing bug, this is due to too many effects on the player character, i haven't actually looked at the code with this particular bug in mind but there is a good chance this is easily fixable and would allow a rage effect to be added. Th...
by Bloodknight
Fri Aug 08, 2014 3:59 am
Forum: Suggestions box
Topic: New Proffesion
Replies: 6
Views: 7100

Re: New Proffesion

and this doesnt seem massively overpowered for a profession you can max before level 21 to you? :p Tunnels themselves are broken as far as military exp is concerned, too much at lower levels not enough at higher levels, this is why they are being exploited by players getting to IAC. Tunnel proff is ...